Every pod, every credit, always in sync.
Station-level scheduling, timed play sessions, walk-in POS, and prepaid game card redemption — built for venues that run dozens of stations and need sub-minute turnovers.
First station live in an afternoon · no card required
Per-pod scheduling, zero conflicts.
Model every VR pod and arcade station as its own bookable resource. Duration, capacity, and cleaning buffer are set once per station — the engine handles the rest.
- Per-station session lengths from 15 minutes upward, with auto-buffers.
- Walk-ins and pre-bookings compete for the same real-time inventory.
- Group pod reservations — hold multiple stations in a single transaction.
- Capacity enforced at the database — no overbooking under any load.
Sell credits, not just timeslots.
Issue prepaid game card packages at checkout or over the counter. Credits are stored against the guest profile and redeemable instantly at any station — staff never touch a spreadsheet.
- Prepaid game card packages sold online or at the POS in seconds.
- Per-guest credit balance visible at check-in — no card to swipe.
- Walk-in POS assigns the next available station in one tap.
- Partial redemptions carry the remaining balance forward automatically.
Run the whole floor from one place.
Peak-hour pricing
Charge a weekend premium on popular pods automatically and discount shoulder hours to fill gaps.
Signed before they queue
Pre-arrival waivers go out by SMS. Guests arrive signed; staff check them in with one tap.
Turn one visit into five
Guest CRM segments by visit frequency. Win-back SMS goes out when a regular goes quiet.
“We were managing pods on a whiteboard and walk-ins on a separate tablet. Now everything is one screen — credits, live station status, walk-ins — and our average turnover time dropped because staff stop hunting for which pod is actually free.”
VR & arcade specifics.
Can I manage capacity per station or per pod?
Yes. Each VR pod or arcade station is its own bookable resource with its own timed session length, capacity, and buffer between guests. Walk-ins are handled through the POS — no double-booking possible.
How do prepaid game cards and credits work?
Sell prepaid game card packages at checkout or at the counter. Credits are tracked per guest, redeemable against any station, and surfaced to staff at the POS screen without any manual lookup.
Can groups book multiple pods at the same time?
Absolutely. Group bookings select how many pods they need and the slot engine reserves them in a single transaction. No partial holds — the whole group gets confirmed or the booking fails cleanly.
How quickly can I turn a station over for the next guest?
Set a cleaning buffer per station — typically 3–5 minutes — and Reservory will prevent the next booking until that window has elapsed. The Command Center surfaces upcoming turnover tasks for floor staff.
Every pod full, every session smooth.
Start a free trial and have your stations booking online today — or open the live demo and explore a real VR-arcade setup.